GENERAL UPDATES
General
- When activating the "Ultimate Status" communication, Symmetra now reports the number of charges left on her teleporter
- When activating the "Needs healing" communication while targeting a teammate, Ana, Lúcio, Mercy, and Zenyatta will now tell allies to group up to receive healing. A marker will also appear above the player's head, allowing teammates to locate the healer more quickly
- Added Torbjörn as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
- Sit and laugh emotes are now unlockable for all heroes
- New Legendary skins have been added for Reinhardt
Competitive Play
- Skill rating is now measured on a 1-5000 scale instead of the former 1-100 scale
- Skill Rating Tiers
- Players will now be assigned to a tier, depending on their skill rating
- Bronze - 1-1499
- Silver - 1500-1999
- Gold - 2000-2499
- Platinum - 2500-2999
- Diamond - 3000-3499
- Master - 3500-3999
- Grandmaster - 4000-5000
- In Bronze, Silver, Gold, Platinum, and Diamond tiers, a player will not drop out of their tier even if their skill rating falls below the cutoff
- In Master and Grandmaster tiers, a player whose skill rating falls below the tier's minimum will be moved to a lower tier
- Players that have reached the Master and Grandmaster tiers must be within 500 Skill Rating of their groupmates
- Players that are Diamond-tier and below must be within 1000 Skill Rating of their groupmates
- Players will now be assigned to a tier, depending on their skill rating
- Skill Rating Decay
- Players in Diamond, Master, and Grandmaster tiers that haven't participated in a competitive match for 7 days will lose skill rating
- Players with a skill rating above 3000 (Diamond tier or higher) will lose 50 rating points every 24 hours, but their rating will not fall below 3000
- Competing in a single match will halt skill rating decay
- Players that haven't participated in a competitive match for 7 days will immediately drop out of the top 500
- Map Changes
- Several refinements have been made to the time bank system for Hanamura, Temple of Anubis, and Volskaya Industries
- The time bank system has been added to Dorado, Hollywood, King's Row, Numbani, Route 66, and Watchpoint: Gibraltar
- Time granted for taking objectives on Dorado, Hanamura, Hollywood, King's Row, Numbani, Route 66, Temple of Anubis, Volskaya Industries, and Watchpoint: Gibraltar has been reduced from 5 minutes to 4
- Competitive Points
- Existing competitive points saved from Season 1 will be multiplied by 10
- After winning a competitive match, players will now receive 10 competitive points (instead of 1)
- Players will now receive 3 competitive points for a draw
- The cost of golden weapons has also been multiplied by 10 - from 300 to 3000
- A soft cap is being placed on the number of competitive points that can be saved
- Players with more than 6000 points at the start of season 2 will no longer accrue points by playing competitive matches
- End-of-season rewards will still be granted to players at the soft cap
- Instead of going into Sudden Death, tied competitive matches will now result in a draw
- Players must now win at least 50 competitive matches to be eligible for a spot in the top 500
- Players must now complete more matches to clear their penalty status for leaving a competitive match early
HERO BALANCE UPDATES
General
- Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
- Reverted a recent change that reduced the size of heroes' projectiles
- Most hero abilities will no longer interrupt quick melee attacks
- Ultimate abilities will now interrupt quick melee attacks
D.Va
- Defense Matrix
- After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds)
Hanzo
- Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
- Maximum projectile speed has been increased by 30%
- Arrow size has been reduced by 33%
Genji
- Double jump no longer resets when wall climbing
- Swift Strike
- No longer deals damage to traps like Widowmaker's Venom Mine or Junkrat's Steel Trap
- No longer bypasses Junkrat's Steel Trap
- No longer interrupts quick melee attacks
- Dragonblade
- Duration of Genji's ultimate has been reduced from 8 seconds to 6 seconds
Lúcio
- Amp It Up
- The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase)
McCree
- Deadeye
- Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)
Mei
- Blizzard
- Projectile now pierces barriers
- Radius has been increased from 8 meters to 10 meters
Mercy
- Caduceus Staff
- Healing Beam
- Healing-per-second has been increased by 20%
- Resurrect
- Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)
Roadhog
- Chain Hook
- If the hooked target isn't in Roadhog's line of sight when retracting the hook, they will be moved back to the position where they were originally hooked
Soldier: 76
- Heavy Pulse Rifle
- Bullet spread now happens more quickly when unloading fully-automatic pulse fire
- Significantly Increased bullet spread recovery time
Zenyatta
- Orb of Discord
- The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%
- Orb of Destruction
- Damage has been increased from 40 to 46
MAP BALANCE CHANGES
Watchpoint: Gibraltar- Watchpoint: Gibraltar’s first checkpoint has been removed
USER INTERFACE UPDATES
General
- A new "Allied Health Bars" option has been added (Options > Controls)
- Contextual menus have been added on the hero selection screen, giving players the ability to report or group up with other players
- Matchmaking UI is now purple in the Competitive Play queue
- Made several minor adjustments to typography in the Spectator UI
BUG FIXES
General
- Fixed a bug that allowed the kill participation metric to go above 100 percent
- Fixed a bug in the Custom Game settings preventing the Ability Cooldown modifier from affecting Ana
- Fixed a bug causing players to incorrectly see gains in experience points when completing Custom Games
- Fixed a bug that caused heroes to die when first spawned in a custom game if Health and Damage modifiers were used simultaneously
AI
- Fixed a bug that could cause AI Bastion to become stuck, continuously healing himself in the spawn area
- Fixed a bug preventing Torbjörn from placing his turret in viable locations
Heroes
- Appropriate sound effects now play when Ana shoots barriers, shields, and armor
- Ana’s scope now correctly displays all custom reticle options
- Ana’s attacks and abilities now activate the controller’s rumble function
- [XB1 Only] Fixed a bug preventing bullet shells from being rendered in Bastion’s “Bullet Rain” highlight intro
- D.Va no longer communicates her ultimate status for Self-Destruct while charging her Call Mech ultimate
- D.Va’s Boosters are no longer auto-cancelled if activated while her primary fire is active
- D.Va’s ultimate charge status is no longer reset to 0% if she falls to her death while piloting a mech
- Hanzo's “Spirit Dragon” unlockable voice line now correctly plays when using his Okami and Lone Wolf skins
- Fixed various issues with Junkrat's emote and highlight animations
- Fixed a bug that kept Junkrat’s ammo from being refilled when he was resurrected
- The alternate fire on McCree’s Peacekeeper ability now activates the controller’s rumble function for all six shots
- Fixed an issue causing Mei's Ice Wall to push herself to the side when cast at her feet
- Fixed a bug preventing Mei's Ice Wall from being destroyed by a moving payload
- Fixed a bug that prevented Mei's Ice Wall from appearing at the target location when cast
- Fixed a bug allowing Reaper to reach unintended map locations using Shadow Step
- Fixed a bug causing Reinhardt's shield to jitter when turning in third person
- Fixed an issue that prevented Roadhog's chain from displaying correctly in some situations
- Fixed a bug causing Roadhog’s chain to become permanently extended if his target disconnected from the match
- Fixed several issues with Symmetra's emotes and highlight intros
- The scarf on Tracer's Slipstream skin is no longer stiff in the Hurdle highlight intro
- The names of Tracer's Sprinter and Track and Field skins now display correctly
- Fixed a bug preventing overtime from being triggered while Zenyatta is using Transcendence
Maps
- Fixed an issue preventing Genji and Hanzo from reliably climbing a specific crate on Watchpoint: Gibraltar
- Fixed several issues that allowed Reaper to reach unintended locations on Watchpoint: Gibraltar
User Interface
- Competitive play leaver messaging no longer overlaps with the PvP HUD at the top of the screen
- Fixed a bug causing the end of season banner to pop up while the player is in a match
- Fixed a bug preventing the hero list in Custom Game settings from being organized alphabetically
- The spectate option now becomes unavailable (the button will be greyed out) when all spectator slots have been filled in a Custom Game lobby
- [PC Only] Fixed an issue causing in-game statistics to run off the edge of the screen in 16:10 aspect ratio
- [XB1 Only] Fixed a bug preventing the Network Quality notifications from functioning
- [XB1 Only] Fixed a bug on the main menu that caused the Hollywood background to appear brighter than intended
- [XB1 Only] Fixed a bug in the Hero Details page that occasionally caused some information to be pushed partially off screen
- [XB1 Only] Fixed a bug preventing the Button Legend in the Options Menu from repositioning when display margins were altered
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